Sanctioned Psyker



WS BS Str T Ag Int Per WP Fel
34 38 31 42 37 43 52 68 36
Movement 3 / 6 / 9 / 18 Wounds 14
Fate 4 Corruption 7 Insanity 5

Skills: Awareness (Per) +10, Barter (Fel), Charm (Fel), Ciphers (Acolyte), Common Lore (Imperial), Deceive (Fel) +10, Dodge (Ag) +10, Forbidden Lore (Warp, Psykers, Demonology) (Int), Inquiry ( +10) (Fel), Interrogation (WP), Invocation +20 (WP), Literacy +10 (Int), Speak Language (Low Gothic, High Gothic) (Int), Scholastic Lore (Occult, Legends +10, Chimestry, Heraldry) (Int), Scrutiny (Per) +10, Secret Tongue (Acolyte), Swim (Str),Medicae +10 (Int), Trade (Merchant, Apothecary) (Fel), Psyniscience ( +10) (Per)

Melee Weapon Training (Primitive), Pistol Weapon Training (SP), Blessed Ignorance, Hagiography, Liturgical Familiarity, Superior Origins, Psy Rating (6), Rapid Reload, Paranoia, Unshakeable Faith, Resistance (Fear, Psychic Powers), Sound Constitution (x1), Power Well (x1), Discipline Focus (Biomancy,Divination, Telepathy), Ambidextrous, Two Weapon Wielder (Ballistic & Melee), Peer (Academics), Strong Minded

Minor Psychic Powers: Healer, Precognition, Sense Presence, Inspiring Aura, Spectral Hands, Lucky, Fearful Aura, Inflict Pain, Distort Vision, Dull Pain, Call Item, Chameleon, (mangler 1 valg)

Biomancy: Cellular Control, Seal Wounds, Bio Lightning, Constrict, Regeneration

Divination: Dowsing, Soul Sight, Psychometry, Far Sight,

Telepathy: Mind Scan, Psychic Shriek, Projection, Telepathy, See me not

Weapons Class Range RoF Dam Pen Clip Reload Wt Special
Monosword Melee 1d10+3 R 2 2.5kg Good quality
Autopistol Pistol 30m S/-/6 1d10+2 I 0 6 × 18 Full 2.5kg Good quality

Armor: Flak Jacket (Body, Legs, Arms 3)

Gear: Best Quality Robes, Antique Adeptus Astra Telepathica Necklace (best craftsmanship psy-focus), Man Stopper Bullets x 12 (10 TG), Frag Grenades (20 TG), Blind Grenades (50TG), Flak Jacket (100 TG)

Throne Gelt: 320 (2320?)

Monthly Income: 200 Thrones

Experience and Advancements

11200xp spent * 1200 xp available* 12700xp Total
Willpower Adv. Simple (+5) 100 Willpower Adv. Intermediate (+10) 250
Awareness 100 Swim 100
Psy Rating 2 200 Forbidden Lore (Warp) 100
Scholastic Lore (Occult) 100 Intelligence Adv. Simple (+5) 100
Inquiry 100 Rapid Reload 100
Paranoia 100 Dodge 100
Willpower Adv. Trained (+15) 500 Resistance (Fear) 100
Psy Rating 3 200 Deceive 100
Seal Wounds 200 Unshakeable Faith 100
Bio Lightning 100 Perception (+5) 100
Psy Rating 4 200 Psyniscience (+10) 100
Inquiry (+10) 100 Power – Constrict 100
Perception Adv. Intermediate (+10) 250 Invocation, skilled (+10) 100
Sound Constitution (+1) 200 Discipline Focus (Biomancy) 200
Power Well 200 Barter 100
Medicae 100 Ambidextrous 100
Two Weapon Wielder (Ballistic) 100 Two Weapon Wielder (Melee) 100
Minor Power (Distort Vision) 100 Forbidden Lore (Psykers) 100
Scholastic Lore (Legends) 100 Scholastic Lore (Chimestry) 100
Charm ( Elite Advance ) 200 Peer (Academics) 100
Speak Language (High Gothic) 100 Trade (Apothecary) 100
Awareness +10 100 Literacy +10 100
Common Lore (Imperial) 100 Favoured by the Warp 200
Foresight 100 Power – Psychometry 100
Discipline Focus (Divination) 200 Scholastic Lore (Legends) +10 100
Dodge +10 100 Perception +15 500
Power – Soul Sight 100
Invocation +20 100 Medicae +10 100
Interrogation 100 Minor Power – Dull Pain 100
Resistance (Psychic Powers) 100 Psyniscience +20 100
Psy Rating 5 (Disc. Telepathy) 200 Psychic Power (Mind Scan) 100
Forbidden Lore ( Daemonology ) 300 Special (Cyphers,Secret tongue) 100
Strong Minded 100 Lip reading 100
Psychic Power (Far Sight) 100 Scrutiny 100
Discipline Focus (Telepathy) 200 Scrutiny +10 100
Intelligence adv. Simple +5 250 Tech use 100
Concealment 100 Hard target 100
Logic 100 Psy rating 6 200
Psychic Power (Regeneration) 100 Willpower Adv. +20 750
Scholastic Lore (Heraldry) 100 Deceive +10 100
Character Name Constantine
Home World Reth, Adrantis, Calixis (Imperial – Pleasure World)
Career Path Sanctioned Psyker
Rank Scholar Obscurus
Divination In the darkness, follow the light of Terra
Quirk Duelling Scar
Gender Male
Build Fit
Height 1.75 m
Weight 70 kg
Skin Color Ruddy
Hair Color No hair
Eye Color Green
Age 44

Notes: Some think of psychers as cursed and therefore fear them. Constantine thinks of himself as blessed by the God Emperor and was reminded of the gift as he beheld his glory on Holy Terra.

His first distinguishing feature is the fact that he has no hair at all and a long faint thin scar that runs across his left cheek.


What is your personality like?
-Focused and driven but can be stubborn.
-Knowing how thin the veil is and what lies beyond has made him rather paranoid and suspicious….but is it paranoia when you know there are monsters lurking in the shadows…

What does the Inquisition mean to you?
-It is better to be with them then against…

What will you sacrifice?

What do you desire?
A measure of freedom…but knowing that it is not in the cards…

What do you hate?
-The weak minded fools and heretics that dabble in things they do not understand or can control.

Practical Background.

Where do you come from? What planet did you reside on when you were kidnapped?

What were you doing when you were kidnapped?
-On my way home after a long tour with a navy ship. I had been serving as an advisor aboard a navy cruiser.

Who is missing you from home? What obligations were you torn away from?
-My family is missing me…but I know that I most likely will never see them again.

When you resolve your current situation, is your plan to go back?

Background (Work in progress)

Early years
Constantine grew up on the paradise world of Reth in a minor merchant family being trained and groomed to follow in his fathers footsteps. The family trade was in medical equipment and therefore the largest customer they had was the Asylum of Saint Vero. A memory that frequented his dreams later in the halls of the School of Telepathica was of a visit at the asylum. {witnessing a crazed psyker being subdued by sisters, only a breaf glimpse before the door is sealed and they are ushered away…is proof of the rumors about the asylum specialising in treating mad psykers – needs detaling}
At some point he awakens and is taken away to never see his family again…{needs embellishment}

In the back of his mind he remembers the “hospitals” from his homeworld and the rumors of the Psykers that end up there for “treatment”. He shows much potential and the possibility of becoming a very strong psyker but this fear of going crazy keeps him back. Eventually he graduates and ends up as one of many advisors to a naval captain. Never really standing out….

Homeworld bio


Historically, Reth has been entirely dependent upon its reputation as a paradise world. Consisting largely of a vast archipelago of thousands of golden islands scattered across a shallow warm turquoise sea, its climate and environment are said to be perfect for soothing and rejuvenating the tired and troubled mind. For over a thousand years, the planet’s hereditary monarchs traded off this reputation, until the de Caul family staged a successful coup two centuries ago. The de Cauls, a mid-ranking clan of Imperial nobles, brought a new and more severe interpretation of the Imperial cult to the laid back and pleasure loving planet.

Now, whilst it retains (to some extent) its status as a favoured destination for senior Adeptus Terra functionaries and Imperial Nobles, it also boasts a small, yet influential, complex for the treatment of mental disorders operated by the Orders Hospitaller of the Adeptus Sororitas. This facility, the Asylum of Saint Vero, based on Reth’s third largest island, treats over a million inmates, all suffering from a variety of mental illnesses. It is a coglomeration of hospitals, clinics and shrines maintained by the dutiful and dedicated sisters.

Disquieting rumours persist that many of the unfortunate patients of the St. Vero asylum are in fact psykers brought to the planet for reasons unknown. The Inquisition has, on occasion, sent its own most troubled members to a secret bunker, known as the Chapel of Blessed Peace, sited below the asylum and protected by hexagrammatic wards, silver seals of great potency and Inquisitorial Stormtroopers of ancient charter. Many valued Imperial servants whose talents are deemed ‘useful’ to the Imperium, are sent to Reth for a period of recuperation, and in some cases, mind-cleansing.



GRAVITY: 0.89 G.

CLASS: Pleasure World.


YEARS AND DAYS: Reth takes 379 Terran days to Orbit its star and spins on its axis every 22 Terran hours.

SATELLITES: Tyder (barren moon), Sedwyr (barren moon/asteroid) and Quaddisar Palace (space station and casino).

POPULATION: 640,000,000.


TROPOSPHERIC COMPOSITION: Nitrogen 78%, Oxygen 21%, Argon 1%, Carbon Dioxide 0.3%, Water Vapor (trace)

PLANETARY GOVERNER: Jedidiah de Caul is the authorised representative of His Imperial Majesty’s Administratium on Reth. A sober, unbending hereditary monarch of strong religious leanings, he is a poor fit with the easygoing Rethian people. Unfortunately for the Rethians, in any such conflict they are likely to come off the worse given de Caul’s tremendous family connections and the support of a strong Magistratum contingent.

RELIGION: Rethians, whilst retaining a proper respect for the Lord of Mankind, tend to think of him in fairly abstract, neutral terms. Rethians are typically laid back and would rather enjoy a life of mild sin than a life of confessing over imagined sins. Whilst this rarely converts into outright heresy, many outsiders feel that the average Rethian needs to have the love of the Emperor thrashed into them. Sadly for the Rethians, their current Governor agree and firmly holds this view.

CLIMATE: Reth’s climate is uniformly warm and sunny, with a tropical monsoon season throughout the Equatorial band.

SEAS: Reth lacks any major continents or landmasses, instead girdled with thousands of tiny coral islands of great beauty. These coral islands sit atop vast shallow reefs that cover most of the planet.

NATIVE FLORA AND FAUNA: The reefs are home to billions of beautiful Nautiline. Nautiline resemble terran shrimp, but are unrelated to any Terran creature: they came to their current form by convergent evolution. Nautiline of different species dominate every niche in the planet’s ecosystem, but few are dangerous to man. Most are delicious, although they are notorious for decaying rapidly when out of the water.

SOCIETY: The people of Reth are scatterred across thousands of islands, and most communities are very small, usually never more than a few thousand people at most. The majority of the population live relaxed lives: they are dependant upon their fishermen, but the seas are so plentiful that they rarely need to work too hard to eke out a living. Most communities are run by a small council of elders, with politely indifferent deference paid to local Ministorum priests. The planet is not heavily mechanised, but has a relatively high level of technology, with plentiful vox-casters, hovercraft (for navigating the reefs) and stun-nets for fishing.

PRINCIPLE IMPORTS AND EXPORTS: Tourism and ‘healthcare’. The de Cauls have attempted, with limited success, to branch out into inter-sector banking services and luxury foodstuffs.

DEFENCES: The planet operates 59 PDF regiments of mediocre reputation, primarily based upon sea vessels that police the major shipping routes.

The wealthy de Caul family also operate a small system defence Monitor, the Vigilance.

IMPERIAL GUARD RECRUITMENT: The Rethians have raised Imperial Guard regiments in the past, the only notable regiment being the Rethian IVth, who drowned in their entirety when their planetary lander crashed in an assault on heretics on the island of Issikunda during the Vrran Crusade in M39.

CONTACT WITH OTHER WORLDS: Reth is part of the Tephaine System, and has close contact with the neighbouring worlds Tephaine, Tephaine Minor and Siculi. The nearest major world is Baraspine.


The Haarlock Legacy Campaign BlueRonin manebsd