The Haarlock Legacy Campaign
Arbitrator Devi Vion, Sinophia Magna
|Movement||3 / 6 / 9 / 18||Wounds||12|
Skills: Awareness (Per), Climb (Ag), Common Lore (Adeptus Arbites, Imperium) (Int), Dodge (Ag), Drive (Ground Vehicle) (Ag), Inquiry (Fel), Interrogation (WP), Intimidate (S), Literacy (Int), Scholastic Lore (Judgment) (Int), Scrutiny (Per), Search (Per), Security (Ag), Silent Move (Ag), Speak Language (Low Gothic) (Int), Swim (S), Tech-Use (Int), Tracking (Int)
Talents: Basic Weapon Training (Bolt, SP), Disarm, Double Team, Hatred (Tech-heresy), Melee Weapon Training (Primitive, Shock), Paranoia, Peer (Adeptus Arbites), Pistol Weapon Training (Bolt, SP), Quick Draw, Rapid Reaction, Takedown
Traits: Accustomed to Crowds, Caves of Steel, Hivebound, Wary
|Bolt pistol||Pistol||–||–||–||–||3 clips|
Armor: Carapace Armor (All 6)
|Uniform (Good Quality Clothing)||1||Lho-sticks||Pack|
Throne Gelt: 68
Experience and Advancements
|3500 xp spent||100xp available||3600 xp Total|
Hailing from the Hive World of Cyclopea, Devi stems from a bloodline that has produced several fine servants of the Adeptus Arbites. Despite being raised hard, Devi never really distinguished herself in any particular manner, nor excelled in any one particular field. Her strength was that being an all-rounder, but that didn’t capture the attention of her superiors. Not having earned any particular notice, and despite her inherently likeable character, she got deployed to Sinophia.
Her service in Sinophia Magna remained true to her talent; commendable for its dependable capacity but lacking anything outstanding. She climbed the ranks and gained a certain degree of seniority, but was never marked for leadership. The most distinguished part of her career became the misfortune of suffering the destruction of the precinct-house during the Empty Men heresy, and she is haunted by the experience (see Inquisitor’s Handbook, pg. 28).
The past six years since the incident have been a downward spiral of bitterness and depression. Although still considered a dependable Arbitrator by her peers, Devi is certainly no boost to the diminished morale at the Haarlock’s Folly. Like her colleagues, she feels frustrated that The Grand Precinct of the Ward has turned its back on the Arbitrators on Sinophia Magna. Their diminished numbers are not enough to stem the tide of criminal activity on the corrupt planet, and matters grow worse upon the cursed city for every year. The suppression of the Empty Men incident has not helped her suffocating faith in the Imperium, either. “Truth is subjective” is a reflection of hers, although she is not so foolish as to voice such thoughts in a Arbites precinct-fortress.
Lately Devi has come to sense a growing despair, that she should just resign her fate to performing her duties until she at last will be slain by the heretical masses in Sinophia Magna, never earning the chance to distinguish herself and earn a ticket off the planet. The arrival of some Inquisitorial-sponsored agents has done nothing to brighten her mood, as she believes that being assigned to assist them is simply an inconvenience and a waste of time. There are more important things the Arbites of SInophia Magna need than some fancy investigators looking into a few grisly murders.
Although Devi has never stood out in the sparring matches of the precinct-fortress, she has learned to take advantage of the stronger fighters who serve alongside her. Specializing in her shock maul, Devi focuses on using Double Team and Disarm and/or Takedown to weaken opponents (usually for her colleagues to finish off). She also protects herself by being quick, relying on Rapid Reaction, Wary and Paranoia talents to keep her one step ahead of trouble (1d10+6 initiative, AG test to avoid surprise), along with Quick Draw.
At range Devi is as more likely to depend on her Silent Move to get her into a better position, such as to provide covering fire with her bolt pistol in order to support her colleagues taking to the fight front and center. However, if she has to go forward with the main charge she doesn’t hesitate to swap to her shotgun (but she might simultaneously inject a shot of stimm in order to give her an extra edge in such close quarters).
Even outside of combat she prefers to assist than take the lead, preferring to provide assistance with Intimidation, Interrogation, Scrutiny and the like. Not that she’ll balk from stepping up; it’s just that she always felt better at supporting people with more specialized talents.