The Haarlock Legacy Campaign
|Movement||4 / 8 / 12 / 24||Wounds||13|
*Burned 1 fate point to avoid certain death
Skills:Awareness (Per) +10, Ciphers (Acolyte, Secret Society – Sollex) (Int), Common Lore (Imperial Creed, Imperium, Mechine Cult, Tech) (Int), Concealment (Ag), Deceive (Fel), Demolitions (Int), Dodge (Ag), Drive (Ground Vehicle) (Ag) +10, Evaluate (Int), Forbidden Lore (Adeptus Mechanicus, Archeotech, Cults, Damonology) (Int), Inquiery (Fel), Intimidate (Str), Literacy (Int), Logic (Int), Medicae (Int), Navigation (Surface) (Int), Scholastic Lore (Tactica Imperialis) (Int), Search (Per), Secret Tongue (Acolyte, Tech) (Int), Security (Ag) +20, Speak Language (High Gothic, Low Gothic) (Int), Tech Use (Int) +20, Trade (Armorer +10, Copyist) (Int)
Talents: Basic Weapon Training (Las), Binary Chatter, Combat Master, Credo Ommnissiah, Deadeye Shot, Electro Graft Use, Fearless, Feedback Screech, Fit for Purpose, Hatred (Tech-heretics), Heavy Weapons Training (Las), Luminen Charge, Luminen Shield, Maglev Grace, Mechanicus Implants, Melee Weapon Training (Power, Primitive), Pistol Weapon Training (Las), Stranger to the Cult, Swift Attack, The Flesh is Weak, Unshakable Faith
|Omnisian Axe||Melee||–||–||2d5+8 E||6||–||–||7kg||Power field, Unwieldy, Good quality|
|Burner" Heavy Laspistol||Pistol||30m||S/-/-||1d10+4 E||2||6 × 10||Full||5kg||Good quality, Reliable|
Armor: Flak Vest (Body 3), The Flesh Is Weak (All +2)
Gear: Mechanicus robes and vestments (good quality clothing)
Cybernetics: Electro-grafts, Electoo Inductors, Respirator Unit, Cyber-mantle, Potentia Coil, Cranial Circuitry, Utility Mechadendrite, Mind Impulse Unit ( Manifold Use), Manipulator Mechadendrite, Auger Array
Monthly Income: 200 Thrones
Experience and Advancements
|10600 xp spent||600 xp available||11200 xp Total|
|Toughness Adv. Simple (+5)||100||Background Package (Sollex)||300|
|Ballistic Skill Adv. Simple (+5)||250||Deadeye Shot||100|
|Intelligence Adv. Simple (+5)||100||Logic||100|
|Willpower Adv. Simple (+5)||100||Forbidden Lore (Adeptus Mechanicus)||100|
|Tech Use +10||100||Resistance (Fear)||100|
|Drive Ground Vehicle||100||Evaluate||100|
|Feedback Screech||100||Binary Chatter||100|
|Willpower Adv. Moderate (+5)||250||Weapon Skill Adv. Simple (+5)||250|
|The Flesh is Weak (1)||100||The Flesh is Weak (2)||100|
|Luminen Charge||100||Melee Weapon Training (Power)||200|
|Intimidate||300||Fellowship Adv Simple (+5)||500|
|Forbidden Lore (Archeotech)||100||Tech Use +20||100|
|Dodge||300||Heavy Weapons Training (Las)||100|
|Navigation (Surface)||100||Luminen Shield||200|
|Toughness Adv. Intermediate (+10)||250||Trade (Armorer)||100|
|Combat Master||100||Swift Attack||100|
|Mechadendrite Use (Utility)||100||Mechadendrite Use (Manipulator)||100|
|Peer (Adeptus Mechanicus)||100||
|Total Recall||100||Ferric Lure||100|
|Sound Constitution||100||Sound Constitution||100|
|Blademaster (Axe)||100||Cell Directive (Sanctioned Warden)||250|
|Double Team||100||Awareness +10||100|
|Security +10||100||Speak Language (High Gothic)||100|
|Forbidden Lore (Tech-heresy)||100||Common Lore (Imperium)||100|
|Common Lore (Imperial Creed)||100||Toughness Adv Trained (+5)||500|
|Maglev Grace||200||Forbidden Lore (Deamonology)||200|
|Drive (Ground Vehicle) +10||100||
|Elite Adv. Cyphers & Secret Language (Inquisition)||100||Forbidden Lore (Cults)||100|
|Deceive||250||Agility Adv Simple (+5)||500|
|Agility Adv Intermediate (+5)||750||Sound Constitution||100|
|Sound Constitution||100||Trade Armorer +10||100|
|Character Name||Tybalt Hextor|
|Divination||“The wise man learns from the death of others”|
Background: Dedicated to the art of warfare and knowledge of the spectrum of light, Tybalt bears the trademark of being raised among the Cult of Sollex. Though exceptionally gifted Tybalt is also viewed as something of an anomaly among his brethren, not displaying the same level of fanatical dedication as the brotherhood expects. To prove his loyalties the Magos had therefore assigned him duties involved the rooting out and purging of Tech Heretics, though his disappearance interrupted in this quest.
Where do you come from? What planet did you reside on when you were kidnapped?
Tybalt hails from Lathes world Het. However, his physical characteristics are not typical of the latheworlders, indicating off-world ancestry. Details about his family background has remained unanswered as he was separated from his parents at an early age. Having displayed the appropriate physical and psychological aptitude, the child Tybalt was initiated into the Adeptus Mechanicus.
At the time of kidnapping Tybalt had just left Het, in transit to Tranch.
What were you doing when you were kidnapped?
He was on his way to assist his cult brothers in rooting out and eliminating the notorious tech-heretic Xanthillius, reported to be operating on Tranch.
Who is missing you from home? What obligations were you torn away from?
The Magos Ebberon, who recruited him to the Divine Light of Sollex, is likely to be extremely curious as to his sudden disappearance.
His mission was assigned to him by the Magos. Aside from this he had a number of minor projects ongoing, but nothing of great significance in the eyes of the cult.
When you resolve your current situation, is your plan to go back?
Uncertain. There is a significant chance that his disappearance has been interpreted as defection and thus result in rigorous questioning and/or worse. However, his duty would dictate that he return and report.
What is your personality like?
His cult brothers consider him bright, but impulsive and rash, while his fellow acolytes probably consider him emotionally detached, analytical and painfully blunt.
What does the Inquisition mean to you?
Tybalts attitude towards the Inquisition is ambivalent. On the one hand they have had him tortured, interrogated, imprisoned and held him from the cult of Sollex. However, he is also nervous about some of the terrible truths that have been slowly revealed throughout their endeavors. In this aspect the Inquisition seem to be a logical ally.
What will you sacrifice?
What do you desire?
What do you hate?
The obvious choice is tech heresy. To a lesser degree Tybalt is quite intolerant of illogical behaviour. He cannot see why his fellow acolytes are so often dictated by feelings instead of cold reasoning.